guides Cars 3 artists
This image released by Twentieth Century Fox shows Ryan Reyonlds in a scene from the film, The Producers Guild of America has nominated awards season favorites La Land, and by the Sea for its top award, as well as the R rated superhero film Winners will be announced in a Jan.
28 ceremony at the Beverly Hilton Hotel. (Joe Lederer/Twentieth Century Fox Film Corp. via AP) ORG XMIT: NYET201
AP PROVIDES ACCESS TO THIS THIRD PARTY PHOTO SOLELY TO ILLUSTRATE NEWS REPORTING OR COMMENTARY ON FACTS DEPICTED IN IMAGE; MUST BE USED WITHIN 14 DAYS FROM TRANSMISSION; NO ARCHIVING; NO LICENSING; MANDATORY CREDITThere's sweet irony in the fact that despite Pixar's cutting edge, computer generated animation, the studio's beloved characters are first born from a few simple pencil lines on a sketchpad.
And creating the new 'car acters' for Cars 3 was no exception, only this time the Pixar where to buy pandora bracelet online artists were joined by a design legend from the real world of cars. J Mays was Chief Creative Officer for Ford Motor Company for 16 years, overseeing designs ranging from the Aston Martin pandora charms cheapest price DB9 to the Ford GT and Land Rover LR3.
Lasseter invited Mays to sit in on the first workshop for Cars 3 character creation.
"We had this great session for two days where we all just sat around and table and just sketched and brainstormed," said Cars 3 production designer Jay Feaster, whose first job at Pixar was as an artist for Cars.
From those sessions came the initial ideas for three key new characters: rookie racer Jackson Storm, racing trainer Cruz Ramirez and businesscar Sterling, who runs Rust eze Racing Centre.
In the first Cars movie, just the star, Lightning McQueen, and Matar, the tow truck, were clean sheet designs, with all the other 'car acters' based on real life cars.
"We did that on purpose because we were trying to tell the back story of those cars," explained Cars 3 creative director Jay Ward. "We were infusing a bit of what those cars really were and building those characters into them.
"But for our main characters we usually do in house," he added, citing Toy Story. "Buzz and Woody in house designs. All the rest real toys. Mr. Potato Head."
So, after the success of Cars, were automakers calling up to lobby for their new models to be in the sequel?
"The cool thing we set up a long time ago is, we do not do product placement," said Ward. "It would be easy to go down that road, but once you open up that Pandora's Box, you compromise your story, you compromise your film."
He recalled Porsche did contact the studio with a request that Sally Porsche, who is based on a 996 Carrera, be updated to their new 997 model.
"We said no, we want the old one because that weird shaped headlight makes you look at her eyes up on the windshield. The new one pandora charms website had these big round headlights that would kind of fight with her face."
Adds Feaster: "As time went on we wanted to own these characters. For instance Sally Porsche; because of various contractual reasons, we couldn't use her in, say, pandora beads 2013 this situation or that scenario.
"So we wanted a little more control over our characters, and that's when we decided to just design all new cars and make them in house.
"And that's a lot more fun for us. To create something from the ground up rather than just use an existing car that we all know what it looks like."
That's certainly on display with Jackson Storm, who Feaster describes as a "weapon on wheels."
"Jackson Storm is Lightning's nemesis the film's baddie," said Ward. "Though he isn't really a true villain. He represents what's happening in racing both in the movie and in real life. A lot of young racers getting into the sport have more experience playing videogames than on an actual track."
And so Feaster gave Storm a high tech vibe, part stock car, part super car.
"With our own designs like Cruz and Storm they just look so cool and unique," noted Characters supervisor Michael Comet They might be inspired by the real world, grounded in the real world, but it allows us to create what we think will really fit with the character, and with the story."
That also underscores Feaster's design mantra when it comes to creating the clean sheet designs: "Truth to material." Which means the designs come from the character first and the vehicle second.
But that's not to say there aren't hints of real cars in the Pixar creations. For example, the new character Stirling's side, backend bears a striking resemblance to classic BMW CS.
Asked about this, Feaster just smiled. "Does it?"
A final design influence car even be the actor who voices the character, which was the case with Miss Fritter, 'the school bus of your nightmares.'
"As soon as we found out Lea Delaria was going to be voicing her, we gave the character these really thick black rimmed glasses," said Feaster.
"We just made her windshield super chunky."
Feaster clearly loves his job, and for a car crazy kid from Detroit with mad art skills, he's the perfect fit. But that's not to say he ever mails it in.
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